Back to work on BG3
April 7th, 2009
I’ve started working on BG3 once again. My main focus has been reducing the number of unnecessary polygons rendered. I’ve been working on some simple hidden surface removal and LOD techniques. Where before the game had trouble with even a few enemies in the game, now it can run with a pretty good number at a high FPS.
Here’s an old screen. More to come soon.
